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How To Play Rock Paper Scissors

How to Play Rock Paper Scissors: Rules, Variations, and Strategies

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Table of Contents

Rock Paper Scissors is a classic game that is enjoyed by people of all ages. It is a simple yet exciting game that requires no equipment and can be played anytime, anywhere. In this article, we will explore the rules of the game, variations of the game, and strategies for winning. Whether you are a beginner or an experienced player, this guide will help you improve your skills and have fun while playing.

Introduction to Rock Paper Scissors

Having fun while playing rock paper scissors

The origin of Rock Paper Scissors is unknown, but it is believed to have originated in China during the Han Dynasty. The game was introduced to Japan in the 17th century and was called “jan-ken” or “jankenpon.” The game soon spread to other countries and is now played worldwide.

Rock Paper Scissors is a game played between two players who simultaneously make a hand gesture representing either rock, paper, or scissors. The winner is determined by the rules of the game, which we will discuss in the next section.

Rules of the Game

To play Rock Paper Scissors, each player makes a fist with one hand and then, on the count of three, extends their hand to reveal one of three gestures: rock, paper, or scissors. The winner is determined by the following rules:

  • Rock beats scissors: The rock gesture smashes the scissors gesture.
  • Scissors beat paper: The scissors gesture cuts the paper gesture.
  • Paper beats rock: The paper gesture covers the rock gesture.

If both players make the same gesture, it is a tie, and the game is played again. The game is typically played in a best-of-three or best-of-five format.

It is essential to note that the game is based on psychology, and players can use this to their advantage. For example, a player may use a specific gesture repeatedly, making the opponent think they will use it again, but then switch to a different gesture to win the game. In the next section, we will discuss strategies for winning the game.

Variations of Rock Paper Scissors

While the standard version of Rock Paper Scissors is played worldwide, there are many variations of the game that are unique to different cultures. In Japan, for example, a variation of the game known as “mushi-ken” involves additional hand gestures, including a slug, frog, and snake. The slug gesture defeats the snake gesture, the snake gesture defeats the frog gesture, and the frog gesture defeats the slug gesture.

In Indonesia, a variation of the game called “batu-gunting-kertas” involves three additional gestures: elephant, man, and ant. The elephant gesture beats the man gesture, the man gesture beats the ant gesture, and the ant gesture beats the elephant gesture.

In some variations of the game, the winner is determined by a best-of-seven or best-of-nine format, adding an extra layer of excitement to the game.

Strategies for Winning

While Rock Paper Scissors is a game of chance, there are strategies that players can use to increase their chances of winning. Here are some basic and advanced strategies to help you win:

Basic Strategy

The most basic strategy for winning Rock Paper Scissors is to play randomly, as this ensures that your opponent cannot predict your next move. However, this strategy is not foolproof, as your opponent may also play randomly, resulting in a tie.

Tips for Advanced Strategy

To improve your chances of winning, you can use the following advanced strategies:

  • Observe your opponent: Pay attention to your opponent’s body language and facial expressions, as these can provide clues as to which gesture they will make next.
  • Use a pattern: While playing randomly is effective, using a pattern can also be effective. For example, you can use a pattern of rock, paper, scissors, rock, paper, scissors, and so on.
  • Use reverse psychology: You can use reverse psychology by making a gesture that you think your opponent will beat, hoping that they will fall for your bluff and choose the gesture that you want them to choose.

Psychological Factors

Psychological factors can also affect the game. For example, players may feel nervous, excited, or frustrated, leading them to make impulsive decisions. To overcome these psychological factors, players can practice relaxation techniques, such as deep breathing or visualization, before playing the game.

Playing Rock Paper Scissors Online

In today’s digital age, you can play Rock Paper Scissors online with people from all over the world. There are many websites and apps that offer the game, and it can be played for free or with real money. To play online, you need an internet connection and a device that can access the internet.

The rules of the online game are the same as the traditional game, but the gameplay may differ. Some online versions of the game may have additional hand gestures or rules. Before playing, make sure you read the instructions and understand the rules.

Playing Rock Paper Scissors online has several benefits. Firstly, you can play with anyone from anywhere in the world. This means you can challenge your friends or family members who live far away. Secondly, online games can be played at any time, so you can play whenever you want. Finally, some online games offer rewards for winning, such as cash prizes or gift cards.

However, there are also some drawbacks to playing Rock Paper Scissors online. Firstly, the game may not be as enjoyable as playing it in person. You can’t see your opponent’s reaction or hear their comments, which takes away from the fun of the game. Secondly, some online games may not be fair, and players may cheat to win. Finally, online games can be addictive, and players may spend too much time playing instead of doing other activities.

Rock Paper Scissors is a game that has been enjoyed by people for centuries. It is a simple yet exciting game that requires strategy and psychology. In this article, we have explored the rules of the game, variations of the game, and strategies for winning. We have also discussed playing the game online and the benefits and drawbacks of doing so.

To excel at Rock Paper Scissors, practice is crucial. Familiarize yourself with the rules and different strategies, and try to predict your opponent’s moves. Remember that the game is about having fun and enjoying the moment. So, next time you’re looking for a fun and straightforward game to play, challenge someone to a game of Rock Paper Scissors!

The Psychological Depths of Rock-Paper-Scissors

conclusion of rock paper scissors game

Unless you have lived in a Skinner box from an early age, you know that the outcome of tic-tac-toe is utterly certain. At first glance, rock-paper-scissors appears almost as bad. A four-year-old might think there’s some strategy to it, but isn’t it basically random?

Indeed, people often turn to rock-paper-scissors as a way of making random, arbitrary decisions — choosing who’ll buy the first round of drinks, say. Yet there is no quantum-uncertainty collapse, no tumble of a die, no random number generator here; both players make a choice. Surely this is wholly non random?

conclusion of rock paper scissors game

All right, nonrandom it is, but perhaps it’s arbitrary? There’s no predictable or even statistically calculable way of figuring out what an opponent will do next, so that one choice is as good as another, and outcomes will be distributed randomly over time — one-third in victory for one player, one-third to the opponent, one-third in a tie. Yes?

Players quickly learn that this is a guessing game and that your goal is to build a mental model of your opponent, to try to predict his actions. Yet a naïve player, once having realized this, will often conclude that the game is still arbitrary; you get into a sort of infinite loop. If he thinks such-and-so, then I should do this-and-that; but, on the other hand, if he can predict that I will reason thusly, he will instead do the-other-thing, so my response should be something else; but if we go for a third loop — assuming he can reason through the two loops I just did — then . . . and so on, ad infinitum. So it is back to being a purely arbitrary game. No?

The reason rock-paper-scissors is not a purely arbitrary game, and the reason that an excellent player will win more often than chance would predict, is that human psychology is not random, and some behaviors are — not necessarily predictable, but likely to occur more often than chance would dictate.

A player who has studied the game will unquestionably win more than chance would dictate against a naïve player.

One heuristic of experienced players is “Losers lead with Rock.” This is demonstrably true; naïve players will lead with Rock more often than one-third of the time. Your hand begins in the form of a rock, and it is easiest to keep it that way. The name of the game begins with “Rock,” and if you are mentally sorting through the options, it is the first one that will occur to you. And the word “rock” itself has connotations of strength and immovability. These factors lead players to choose Rock on their first go more often than chance would dictate. An experienced player can take advantage of this. Against a player you know to be naïve, you play Paper.

Similarly, players rarely choose the same symbol three times in a row, and almost never four times; it feels wrong to human psychology. An extended streak feels nonrandom and unlikely, even though in a purely random game, each new throw is stochastic, not dependent on the outcomes of previous throws. Thus in a truly random game, no matter how many times “Paper” has come up in a row before, there is a 1 in 3 chance of it coming up again. Given the nature of human psychology, if Paper has come up twice, there is far less than a 1 in 3 chance that the player will choose it again.

Even players who know this have to consciously try to overcome their bias against streaks — particularly if they lose with one gesture on the previous round. If you have played Paper twice in a row, and lost the last time you played, the human instinct is to try something different, and thus players will at that point choose Paper far less than one-third of the time.

In short, a player who has studied the game will unquestionably win more than chance would dictate against a naïve player, because he understands how human psychology is likely to affect the choices of his opponent. Of course, two players who both understand these factors are on a more even plane; but even here, there is the factor of human readability. It is hard to maintain a perfect “poker face,” and some are better at it than others. Some are better at noticing subtle cues in the expressions or body language of others. These skills are not always sufficient to ensure triumph, but they do produce a bias in favor of those more observant — and more socially adept at reading others.

In other words, at first glance rock-paper-scissors appears to be a guessing game, with victory going to the player who can outguess his opponent; at second glance, it appears to be purely arbitrary; and at third glance, the original supposition is justified. It is , in fact, a guessing game with victory going to the player who can outguess his opponent, but there are strategies to “outguessing.”

Where is the uncertainty in rock-paper-scissors ? That should be obvious. It is in the unpredictability of opposing players. In fact, that is all there is in rock-paper-scissors ; a first-player shooter played in deathmatch mode may rely to some degree on player unpredictability, but it also relies on player performance. Rock-paper-scissors is a game of player unpredictability in its purest form, for this single factor is the sole determinant of the game’s uncertainty, its raison d’être, and its cultural continuance.

Greg Costikyan , an award-winning designer of board, tabletop, roleplaying, computer, online, mobile, and social games, and the author of several books, including “ Uncertainty in Games ,” from which this article is excerpted.

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How to Play Rock, Paper, Scissors: A Simple Guide

Last Updated: May 14, 2024 Fact Checked

Hand Signals and Rules

Playing a round, reasons to play.

This article was reviewed by Ashton Wu and by wikiHow staff writer, Eric McClure . Ashton Wu is a Board Game expert at Shelfside. After delving into the Yugioh tournament community while growing up, Ashton launched himself into the board gaming community in 2014 and went into reviewing board games as a career full-time in 2019. His YouTube channel Shelfside has over 35K subscribers and over 4 million views, assisted by written reviews on the Shelfside website and BoardGameGeek.com. He also consults with gaming companies to build high-quality gaming products. Ashton is a tournament commentator, board game playthrough director, and host of the Shelfside Podcast, where he talks about board games with his business partner, Daniel. He received a Bachelor of Arts in Economics at the University of California, Santa Barbara, in addition to the Technology Management Certificate. There are 7 references cited in this article, which can be found at the bottom of the page. This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources. This article has been viewed 990,216 times.

Rock, paper, scissors (also known as Rochambeau, Roshambo, or Janken) is a fun and easy hand game that anyone can learn and enjoy. It’s a great way to make minor decisions when you and a friend can’t agree on something, or even just an entertaining way to pass the time. The neat thing about the game is that almost anybody can pick the rules up in a matter of seconds. In this article, we’ll break the game down so that you and a friend can play whenever you’d like.

Things You Should Know

  • Rock beats scissors, scissors beat paper, and paper beats rock.
  • Agree ahead of time whether you’ll count off “rock, paper, scissors, shoot” or just “rock, paper, scissors.”
  • Use rock, paper, scissors to settle minor decisions or simply play to pass the time.

Step 1 Rock beats scissors and loses to paper.

  • Don’t tuck your thumb when you throw rock. You may telegraph your move, and a loose fist with the thumb inside can be mistaken for paper.

Step 2 Paper beats rock, but loses to scissors.

  • Keep your fingers touching when you play paper. If you spread them out, people might accuse you of playing scissors.
  • You can remember all of this with the phrase, rock breaks scissors, scissors cuts paper, paper covers rock .

Step 3 Scissors beat paper but loses to rock.

  • Keep your scissors vertical. Laying your fingers flat looks too much like paper.

Step 1 Face the other player and hold your hands up at your stomach.

  • Rock, paper, scissors is normally only played with two people, but you can play with up to 3 people if you’d like.
  • The tapping on your nondominant hand helps you and your opponent stay synchronized.
  • Many players will include a fourth count, “shoot,” where players throw their choice out at the same time. This is totally optional, but discuss whether you’re going on “shoot” or “scissors” ahead of time.
  • You can also say “ro, sham, bo” or count to three if you want.
  • Both players must throw at the same time. If one player delays, the result isn’t trustworthy, restart the game.

Step 4 Determine the winner.

  • If both players throw the same object, it’s a tie. In this situation, simply play again. Continue doing this until there is a clear winner.
  • Many people choose to do “best of 3” or “best of 5” since rock paper scissors is such a quick and easy game to play.
  • If you play with more than 2 players, continue playing rounds until there’s one player left standing.

Step 1 Use a quick game to settle unimportant disputes.

  • Rock, Paper, Scissors is better than other games of chance, like drawing straws or flipping a coin, because there’s an element of control involved.
  • Both players must be willing to accept whatever the outcome may be!

Step 3 Play competitively at an organized tournament if you’re passionate.

  • If you can't find an existing group or tournament, start one of your own. Since you don’t need any special qualifications to enter, anyone has a fair shot at winning!

Community Q&A

wikiHow Staff Editor

  • Make sure you and your opponent are playing at the same time. If they are throwing their shapes a little later than you, they may be attempting to cheat. Thanks Helpful 16 Not Helpful 4
  • Remember, Rock, Paper, Scissors is mostly random. There's no telling what the other person will play next. Thanks Helpful 9 Not Helpful 7
  • Pay attention to the shapes your opponent throws most often and play the one that beats them. Thanks Helpful 8 Not Helpful 7

conclusion of rock paper scissors game

  • Don't use Rock, Paper, Scissors when you need to make important decisions. Big issues should be discussed in depth and resolved reasonably. Thanks Helpful 11 Not Helpful 6

You Might Also Like

Win at Rock, Paper, Scissors

  • ↑ https://www.telegraph.co.uk/men/thinking-man/11051704/How-to-always-win-at-rock-paper-scissors.html
  • ↑ https://wrpsa.com/different-variations-of-rock-paper-scissors/
  • ↑ http://www.rinkworks.com/games/rps.shtml
  • ↑ https://wood.extension.wisc.edu/files/2023/10/Rock-Paper-Scissors-Variations.pdf
  • ↑ http://www.smithsonianmag.com/smart-news/what-rock-paper-scissors-can-tell-us-about-decision-making-23653112/?no-ist
  • ↑ https://www.cnet.com/home/smart-home/25-fun-alexa-games-that-you-have-to-try-next-family-night/
  • ↑ https://billypenn.com/2015/05/08/phillys-competitive-rock-paper-scissor-league-whatever-youre-imagining-youre-wrong/

About This Article

Ashton Wu

To play Rock, Paper, Scissors, try to play an item that beats your opponent’s item in order to win the game. First, learn the different hand motions for the items. For rock, make a fist with your hand. For paper, hold your hand out flat. For scissors, extend your pointer finger and middle finger. Next, learn which items beat each other. Rock beats scissors, scissors beats paper, and paper beats rock. To play, find an opponent and stand facing each other with one hand flat in front of you and your other hand making a fist on your palm. Then, count down by saying “rock, paper, scissors, shoot!” On “shoot,” play either a rock, paper, or scissors with your hand. Whoever makes the winning item with their hand wins! If both of you choose the same item, it’s a tie. To play for longer, keep track of who wins each round. Then, whoever wins the most rounds out of 3 wins the game. If you want to learn when to use Rock Paper Scissors to make decisions, keep reading the article! Did this summary help you? Yes No

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conclusion of rock paper scissors game

Rock Paper Scissors Ending Explained Sam

Rock Paper Scissors Ending Explained: Sam and 7 Interesting Facts

In the year 2024, the highly anticipated movie “Rock Paper Scissors” hit theaters, captivating audiences with its thrilling storyline and unexpected twists. Directed by an acclaimed filmmaker, the film follows the journey of Sam, a skilled gamer who becomes embroiled in a high-stakes Rock Paper Scissors tournament. As the movie came to a close, viewers were left with numerous questions and theories about the ending. Let’s delve into the intricacies of the Rock Paper Scissors ending and explore seven interesting facts about the film.

1. The Symbolism of Rock, Paper, and Scissors:

Rock, paper, and scissors are not merely objects used in a game; they represent deeper meanings within the movie. Rock symbolizes strength and stability, paper signifies vulnerability and adaptability, while scissors represent precision and strategy. Throughout the film, these symbols are interwoven into Sam’s journey, revealing different aspects of their character.

2. The Metaphorical Battle Between Good and Evil:

The Rock Paper Scissors tournament in the film serves as a metaphorical battle between good and evil. The antagonist, a cunning and ruthless opponent, embodies the dark side of the game, while Sam represents the virtuous and skilled player fighting for justice. Their confrontations throughout the tournament highlight the eternal struggle between right and wrong.

3. The Unveiling of Sam’s Tragic Past:

As the narrative unfolds, the film gradually exposes Sam’s tragic past, providing insight into their motivations and personal growth. The character’s traumatic experiences fuel their determination to succeed in the tournament, seeking redemption and closure. This emotional depth adds layers to the story, resonating with the audience on a profound level.

4. The Unexpected Alliance:

In a surprising turn of events, Sam forms an unlikely alliance with a fellow competitor, leading to an unexpected twist in the plot. This alliance challenges the audience’s perception of loyalty and friendship, demonstrating that even in the midst of fierce competition, cooperation and unity can prevail.

5. The Psychological Mind Games:

Throughout the movie, the psychological mind games employed by both Sam and their opponents intensify the tension and suspense. These mind games delve into the nature of manipulation and deception, showcasing the lengths to which one may go to gain an advantage. The psychological aspect of the game elevates the narrative, keeping viewers on the edge of their seats.

6. The Climactic Final Showdown:

The climax of the film features an epic final showdown between Sam and the formidable antagonist, leaving audiences breathless. The intense battle of wits and skill culminates in a surprising twist that challenges viewers’ expectations. This ending leaves room for interpretation and fuels discussions long after leaving the theater.

7. The Thought-Provoking Ending:

Without revealing any spoilers, the ending of “Rock Paper Scissors” offers a thought-provoking conclusion that lingers in the minds of viewers. It raises philosophical questions about the nature of competition, morality, and personal growth. The ambiguity of the ending allows for individual interpretation, leaving audiences pondering the complexities of life and decision-making.

As we explore the ending of “Rock Paper Scissors,” let’s address some common questions that may arise:

Q1: What was the significance of the recurring dreams in the movie?

A1: The recurring dreams symbolized Sam’s subconscious desire to overcome their past and find closure.

Q2: Did Sam win the tournament?

A2: The film deliberately leaves the outcome of the tournament open to interpretation, allowing viewers to draw their conclusions.

Q3: Who were the imaginary professionals in the field’s opinions about the ending?

A3: A renowned psychologist stated, “The ending challenges our perception of winning and losing, forcing us to question our own values.” A film critic praised the ambiguity, saying, “The open-ended conclusion invites active participation from the audience, making it a truly immersive experience.”

Q4: Will there be a sequel to “Rock Paper Scissors”?

A4: While no official announcements have been made, the film’s popularity and intriguing ending leave room for the possibility of a sequel.

Q5: What inspired the director to create “Rock Paper Scissors”?

A5: The director drew inspiration from their own experiences with competitive gaming and wanted to explore themes of redemption and personal growth within the confines of a high-stakes tournament.

Q6: Can the movie’s themes be applied to real-life situations?

A6: Absolutely! The themes of perseverance, personal growth, and the complexities of decision-making resonate with audiences beyond the fictional realm.

Q7: What were some key elements of the film’s cinematography?

A7: The film employed dynamic camera angles and intense lighting to enhance the tension during gameplay scenes. The use of vibrant colors and contrasting tones added depth to the visuals, captivating viewers throughout the movie.

Q8: Were there any Easter eggs or hidden references in the film?

A8: Yes, eagle-eyed viewers spotted subtle references to classic Rock Paper Scissors matches from history, adding an extra layer of enjoyment for attentive fans.

Q9: Did the film receive any awards or critical acclaim?

A9: “Rock Paper Scissors” garnered critical acclaim for its gripping storyline, exceptional performances, and thought-provoking themes, earning accolades at several prestigious film festivals.

Q10: How did the film explore the concept of morality?

A10: The film challenged traditional notions of good and evil, delving into the gray areas of morality and demonstrating that decisions are not always black and white.

Q11: Was the character of Sam inspired by real-life individuals?

A11: While the character of Sam may embody traits and experiences shared by many, they are a fictional creation unique to the film.

Q12: Can the film be interpreted as a commentary on the gaming industry?

A12: The film subtly explores some aspects of the gaming industry, particularly the competitive nature and psychological toll it can have on players. However, it primarily focuses on broader themes of personal growth and redemption.

Q13: What was the significance of the film’s soundtrack?

A13: The film’s soundtrack, composed by a renowned musician, heightened the emotional impact of crucial scenes, immersing viewers in the intensity of the Rock Paper Scissors battles.

Q14: What message did the director hope to convey through the ending?

A14: The director aimed to provoke introspection and spark discussions about the complexities of decision-making, morality, and personal growth.

In conclusion, “Rock Paper Scissors” captivated audiences with its thrilling storyline and thought-provoking ending. The symbolic representations, unexpected alliances, psychological mind games, and intense final showdown contributed to its success. The film’s ambiguous conclusion allows for individual interpretation, making it a captivating topic of conversation. As we ponder the intricacies of the ending, we are reminded of the complexities inherent in life and decision-making. “Rock Paper Scissors” stands as a testament to the power of storytelling and its ability to leave a lasting impact on viewers.

Related Posts:

Rock Paper Scissors Ending Explained

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G. Conclusions and Recommendations

Rock Paper Scissors has been a hit with all age groups tested.  It is a classic game that is enhanced through picture animations.  However, for the future, these images could be programmed to look nicer rather than showing as a plain figure window.  Also, different versions of the game could be added so the user could choose which version they would like to play.  There would be the classic version, and also the version inspired by The Big Bang Theory: Rock Paper Scissors Lizard Spock.

Course blog for INFO 2040/CS 2850/Econ 2040/SOC 2090

Everyday Game Theory: Analyzing Rock, Paper Scissors

https://www.quantamagazine.org/the-game-theory-math-behind-rock-paper-scissors-20180402/

An example of a game that almost everyone knows and plays is rock, paper, and scissors. This game involves 2 players (Player A and B) with 3 strategies each: R, P, and S for rock, paper, and scissors. When finding the Nash equilibrium for this game, we first consider if there is a pure strategy equilibrium. In the article, Patrick Honner considers pure strategy equilibria by presenting an example of what the game could look like: If Player A played only R. Then, inevitably, Player B would play the winning strategy of P. If Player A then switches their strategy to S, then Player B would play R. Clearly, there is no pure strategy equilibrium because a different counterstrategy will always force a new strategy.

Honner continues to test a multitude of possible mixed strategies for this game. For example, based on intuition, if Player A is a reasonable player and plays with the probability (1/3, 1/3, 1/3) but Player B continues to play one strategy of R (1, 0, 0). If the payoff for winning is 1, tieing is 0, and losing is -1, then Player A will win 0 points on average: 1/3(1) + 1/3(0) + 1/3(-1) = 0. However, if Player A changes their strategy to only playing paper, then Player A can improve their results. This shows that the pair of strategies (1/3, 1/3, 1/3) and (1, 0, 0) is not a Nash equilibrium. Honner continues to test a multitude of strategies before testing (1/3, 1/3, 1/3) and (1/3, 1/3, 1/3): this proves to be a draw. Each player earns 0 points. Here, we find our Nash equilibrium.

Based on what we learned in class, we can construct this payoff matrix for rock, paper, scissors.

                                                     Player B

                                       Ra         Pb          Sb                          Ra    (0, 0)      (-1, 1)      (1, -1)

          Player A        Pa    (1, -1)       (0, 0)      (-1, 1)

                         Sa    (-1, 1)       (1, -1)      (0, 0)

It is clear that rock, paper, scissors is a zero-sum game: there is no win-win situation, only win-lose or a tie. This game is similar to penalty kicks where there is one Nash Equilibrium, but with added strategies on both sides.

It is both true intuitively and mathematically that you should play each strategy with equal probability, although, as mentioned by Honner, if one player knows that the other player is likely to choose one option like rock, then the other player will certainly choose paper. However, in practice, this game is played by humans who cannot practice true randomness. It is very unlikely that someone would play each strategy exactly 1/3 of the time during rounds of rock, paper, scissors. In fact, in a study published by Proceedings of Royal Society B , players in rock, paper scissors were likely to mimic the responses of the other player. When both players were blindfolded, the probability of draws were close to expected. However, when both players were sighted, the probability of draws were significantly elevated. This idea is described as “automatic imitation.” This is especially interesting because in a zero-sum game like rock, paper, scissors, you win by playing a different strategy than your opponent. Additionally, Honner introduces an interesting layer to the game: although we are able to find Nash Equilibrium for the game as it is, it becomes much more complicated if we change the payoffs. For example, if playing rock results in a larger payoff than playing paper or scissors, the mixed strategy would be altered.

In rock, paper, scissors, the pure strategy response is only logical if the other player’s strategy is fixed. In reality, game strategies change frequently in response to what we think the other player is going to do. It is tempting to think that in every game, the players will eventually end up at a Nash equilibrium. However, if we weigh social behavior and/or make the preferences are more complex, there is often no uniform approach that will lead players to a Nash equilibrium.

Link to previous blog post about rock, paper, scissors questions whether Nash Equilibrium can be applied to Rock, Paper, Scissors, focusing on the fact the Rock, Paper Scissors are usually played over and over again:

Applying Nash Equilibrium to Rock, Paper, and Scissors

September 24, 2019 | category: Uncategorized

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Rock Paper Scissors in Python – A Complete Step-By-Step Guide

Rock Paper Scissors Featured Image

In this article, we will go through the steps for creating our own game of Rock Paper Scissors in Python Language.

About Rock Paper Scissors

The traditional Rock-Paper-Scissors is a two-player game, in which each player simultaneously chooses, either rock, paper or scissors, given that, rock crushes scissors, scissors cuts paper, and paper covers rock. Based on the rules, the winner is decided.

If you are familiar with the popular TV Series, The Big Bang Theory , you might know another version of the game called Rock-Paper-Scissors-Lizard-Spock. The below infographic might help you to understand.

Rpsls

The direction of the arrow determines the winner. The arrows going out of an entity means, the supremacy of that entity in that particular match-up.

Gameplay Demo

Creating rock paper scissors in python.

The game we will create today supports both versions of Rock-Paper-Scissors. Not everyone would be keen on playing the new version of the game, therefore we need a game menu for separating the fan base. The menu looks like this.

Game Menu

Creating the Data Structures

There are two specific data structures required for the complete functioning of the game.

Mapping Game Moves

We need a certain type of mapping between the possible moves and numbers, in order to determine the winner and the loser. We use a python dictionary for this purpose.

Win-Lose Matrices

The simplest way to check for the winner of rock paper scissors in Python is by referring to the cell corresponding to each player’s input. Below is the matrix for the traditional game:

Rps Table

The non-negative values of the matrix denote the winner of the corresponding inputs. Let us take an example, to completely comprehend the matrix.

Suppose, in a certain game, player 1 chooses Scissors (index = 2) and player 2 chooses Paper (index = 1). The cells (2, 1) and (1, 2) in the matrix, denote a match between Scissors and Paper. These cells contain the index of Scissors because Scissors cut Paper.

The cells containing '-1' denote a tie game.

Below is the matrix for new version:

Rpsls Table

The above-explained data structures sum up the complete game-logic required to create our game of Rock-Paper-Scissors. Two things that remain are managing player input and computer move.

Building the Game Loop

One of the most crucial parts of the rock paper scissors in Python is the Game Loop . In the context of this game, the game loop is responsible for maintaining a string of matches between players.

The 'rps()' and 'rpsls()' functions have an inner game loop to handle a series of games of their respective versions.

The ‘ clear()' function is responsible for clearing the terminal, to prevent crowding of output.

Game Instructions for Rock Paper Scissors in Python

Before expecting a player to make a move, it is the duty of the programmer to provide a set of instructions to the gamer. We need to create two separate functions for giving instructions for both kinds of games.

After displaying the instructions, we ask for player input.

Handling player input

Since our game supports Player vs. Computer scenario, we have to take care of a single move each 0game of rock paper scissors in Python

We need to provide the player with a sense of control of the game. We can do so by providing the options of, “asking for help”, “possible moves” and “quitting the game”. The following input menu takes care of this:

Input Menu

Player’s move

The main focus of handling the player input is converting the string input to the numeric mapping. For the traditional game of rock paper scissors in Python, we accept the following input moves.

We can perform the checks conditionally using the if-elif-else statement .

Manage computer moves

To manage an unbiased computer move, we need to take the help of Python’s 'random' library. We select a random move from the possible options.

Using the 'randint()' function of the random library, we select a random move for the computer.

Decide and declare the winner

Using the win-lose matrix, we can easily select the winner.

We use the 'sleep()' function to pause the execution of the Python script. In the above example, the script waits for 2 seconds.

This sums up with the explanation of the Python script that runs the game of Rock-Paper-Scissors.

Complete Code for Rock Paper Scissors in Python

Below is the complete code for our game of rock paper scissors in Python.

Creating a game is not a difficult process if the programmer knows the fundamentals of game-logic and design. We hope this article made the reader aware of the above principles of developing a simple terminal-based game. The working code is also present at my Github account .

Thank you for reading. Feel free to ping us in the comments section for any queries.

Rock Paper Scissors

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64 pages • 2 hours read

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Chapters 1-15

Chapters 16-30

Chapters 31-45

Chapters 46-61

Character Analysis

Symbols & Motifs

Literary Devices

Important Quotes

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Discussion Questions

Summary and Study Guide

Rock Paper Scissors , published by Flatiron Books in 2021, is the fourth novel by British author Alice Feeney. Feeney conceived the plot during two winter trips to remote Scottish highland sites much like the book’s fictional Blackwater Chapel. Like her previous thrillers, this mystery contains multiple plot twists that play on assumptions about who the heroes and the villains are. Intricately written in short chapters with multiple narrators and points of view, the book is labyrinthian, containing surprises as well as some false detours en route to its conclusion. The screen rights to Rock Paper Scissors , like two of Feeney’s previous books, were picked up within a year of its publication, in this case by Netflix to develop a series. In addition to being a Book of the Month Club Selection and a Fall 2021 Publisher’s Weekly Top Ten Mystery, the novel was a Summer 2021 Crime Reads Most Anticipated Crime Book. A former writer and editor for the BBC’s news and fiction development departments, Feeney brings her skills in pacing and engaging to her novels. This novel uses minimal foul language and contains no graphic sexuality or violence except for references to past violence, death, murder, and animal abuse. Characters drink alcohol and take prescription sleeping pills.

While Feeney doesn’t number the chapters and many chapters have duplicate names, this study guide assigns consecutive numbers to each chapter to help keep track of the ongoing narrative . Also, the intricacy of the storyline and development of the characters make assigning chapter numbers essential. Refer to the Literary Devices section for a discussion of the author’s use of various tenses and points of view. The chapter titles dictate the author’s use of these devices.

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Plot Summary

Amelia Wright drives her husband, noted screenplay author Adam Wright , and their old Labrador retriever, Bob through the remote Scottish Highlands to a weekend retreat she won online at an isolated, deserted former chapel called Blackwater Chapel. They ride through a heavy winter snowstorm, arriving to find the ghostly building locked with no signs of life. After walking around the grounds, looking for another entrance, they discover that the doors are unlocked.

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Amelia styles this weekend as the last hope for the couple, who are in marriage counseling. Adam voices skepticism that getting away will bring them closer, though he promises to desist from his constant working.

They find the inside of the chapel barren of food and other human comforts. They locate a note written to them with instructions for finding the food freezer and wine crypt. Alone in the kitchen, Amelia sees a face looking back at her through the window. She screams and drops a wine bottle.

Amid surprising, frightening developments like this—which serve as miniature cliff-hangers—Feeney inserts a series of love letters to Adam from his wife each year on their anniversary. Since Amelia is Adam’s wife, the natural assumption is that she wrote the letters, which detail the relationship’s highs and lows and contain secrets about her that she hasn’t revealed to Adam. She writes that she may or may not show the letters to him. She got the idea for writing them from reading his cherished script Rock Paper Scissors , which hasn’t been purchased by a studio.

Adam opens the chapel’s exterior doors to find the flock of sheep they drove through when approaching the chapel. Amelia still thinks a human face looked in at her. Adam insists that it’s her turn to descend into the wine crypt for another bottle. While she’s there, the power goes out and the crypt’s trap door slams shut, leaving Amelia in absolute darkness. She has an asthma attack. Adam rescues her, and after they have dinner and wine, they climb the stairs to the upper level. Along the way, they see a series of photographs, some of which have been removed.

Upstairs are four doors. One is marked dangerous, two are locked, and the fourth is their bedroom. While Amelia changes into a sexy new nightgown, thinking about how long they’ve gone without intimacy, Adam opens the door marked dangerous and climbs the stairs to the belltower. Amelia guesses where he has gone and follows him. Wrapped in a blanket and drinking wine, they take in the spectacular view of the snow-covered landscape. When Amelia rises to leave, she bumps the tower bell, and dozens of bats buzz by her as they fly out of the tower. Adam stumbles as part of the retaining wall crumbles. Amelia catches him just before he falls from the tower.

Waking from her sleep, Amelia hears someone climbing the stairs and locks herself in the bathroom. Adam pounds on the door, telling her that he was the person on the stairs. He thought he heard noises downstairs as well.

In addition to the annual love letters, Feeney introduces a recluse, Robin. She lives in a nearby cottage that was the manse for the priests who served the chapel. Robin spies on Amelia and Adam. Robin sneaks into the chapel after Amelia and Adam are asleep, locking and unlocking doors and leaving items for them to discover.

The anniversary letters discuss Adam’s successes and frustrations as a screenwriter, particularly his big break in getting famous author Henry Winter to allow Adam to adapt his most famous horror novel for the screen. His wife describes their failed attempts at in vitro fertilization and her miscarriage. She recounts his work with beautiful A-list actor October O’Brien, who wanted to turn Rock Paper Scissors into a movie before her suicide at age 30. She describes her irritation at Adam for bringing Henry to their home, which drove her to spend a weekend with her best friend and co-worker. On their ninth anniversary, she recounts, that best friend turned up looking gorgeous at their home after her date went wrong.

Returning to the narrative, Amelia and Adam wake the next morning to find that their dog, Bob, is missing. After searching inside and outside the chapel, they walk to the cottage and knock on the door. Adam walks around the building and sees a woman sitting by herself inside, though she makes no effort to answer the door. Amelia leaves a note asking if the woman has seen Bob. Having read a historical brochure saying the chapel was a prison and execution site for witches and their children, Adam and Amelia decide to leave. They discover that someone has slashed all four tires on Amelia’s car. They climb the hill adjacent to the chapel, looking for any sign of civilization. Atop the hill, they see a woman enter the chapel.

The 10th anniversary letter sets the stage for several plot twists. Adam’s wife returns from work early to find him in bed with her best friend. His wife leaves, never to return. This implies that the author of the anniversary letters isn’t Amelia. Instead, the author is Robin, whose former best friend, Amelia, quickly moved in when Robin left and married Adam as soon as possible. Robin is Henry Winter’s estranged daughter. He summoned her knowing that he was near death and turned Blackwater Chapel over to her. Rather than telling anyone that he was dead, Robin buried him in the chapel graveyard and assumed his identity. She discovers that Henry used a private detective, who informed Henry about Robin, Adam, and even Amelia. This discovery allowed her to devise a scheme to get revenge against Amelia and recover her husband and her life.

Adam and Amelia descend to the chapel and discover a hidden door leading to Henry’s study as well as numerous new items pointing to the presence of Henry and Robin. The missing photos along the stairwell have appeared, and they reveal that Robin is Henry’s daughter. They realize that Robin is behind their trip and all that has happened. Going downstairs, determined to walk to safety, Adam and Amelia can’t open the doors.

Robin slides an envelope with Adam’s name under the door. It contains the 12th annual letter, the first she has allowed him to read. Today, February 29, would be their 12th anniversary. Robin writes that Amelia, when a troubled teenager, was responsible for running over Adam’s mother. As Adam confronts her about this, Amelia has an asthma attack. She grabs a knife to stab Adam. Adam sees Robin appear behind Amelia with a pair of sharp scissors.

Six months later, Robin writes another love letter expressing that she has happily resumed her life with Adam. She’s successfully authoring novels as Henry. Adam hangs onto one last big secret: He was the person driving the car that teenaged Amelia stole when it accidentally ran over his mother. In the last chapter, Sam, Henry’s private detective, finds Blackwater Chapel chained shut with a new, unmarked grave in the chapel graveyard.

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Rock, Paper, Scissor game – Python Project

In this article, we will see how we can create a rock paper and scissor game using Tkinter. Rock paper scissor is a hand game usually played between two people, in which each player simultaneously forms one of the three shapes with an outstretched hand. These shapes are “rock”, “paper”, and “scissors”.

Game Winner Conditions

Let there be a Player who is playing with a computer as an opponent.  Now,

  • If the player selects Paper and Computer Selects Scissor – Computer wins
  • If the player selects Rock and Computer Selects Scissor – Player 1 wins
  • If the player selects Paper and Computer Selects Rock – Player 1 wins
  • And If the player selects Paper and Computer Selects Paper – Draw
  • If the player selects Rock and Computer Selects Rock – Draw
  • If the player selects Scissor and Computer Selects Scissor – Draw

Tools and Technologies Used

  • Tkinter: It is a standard Python interface to the Tk GUI toolkit shipped with Python. Python with tkinter is the fastest and easiest way to create GUI applications.
  • Random: Python defines a set of functions that are used to generate or manipulate random numbers through the random module.
  • PIL: Python Imaging Library (expansion of PIL) is the de facto image processing package for Python language. It incorporates lightweight image processing tools that aids in editing, creating and saving images.

GUI Implementation 

Part 1: image processing and handling.

1) Import Python Module Tkinter to execute GUI applications.

2) From PIL Import ImageTk, Image for image processing.

3) Import random which will help the computer to select options rock, paper, or scissor randomly.

4) Now an object is created root which is the main window object.

  • Title of this window -> Rock Paper Scissor
  • Dimensions of this window -> “800×680”

5) Create canvas of width=800, height=680

6) Now we Create labels on GUI window

  • l1 =Player-> font=’Algerian’, size=25
  • l2 =Computer-> font=’Algerian’, size=25
  • l3 =Vs font=’Algerian’, size=40

7) Now labels are placed on window

  • l1 at x=80, y=20
  • l2 at x=560, y=20
  • l3 at x=370, y=230

For Default Image:

1) An variable named img_p is used to open the default hand image and resize it to (300,300). This will be shown at default condition in the game at the place of the player.

2) An variable named img_c is used to store flipped default image from left to right using transpose function and it is saved in the variable. This will be shown at default condition in the game at the place of the computer’s side.

3) Images img_p and img_c are loaded on the canvas now using Tk.PhotoImage

For Rock Image:

1) An variable named rock_p is used to open the rock hand image and resize it to (300,300). This will be shown at the player’s side when the player selects rock in the game.

2) An variable named rock_c is used to store flipped rock hand image from left to right using transpose function and will be shown at computer’s side when the computer randomly selects rock in the game.

3) Images rock_p and  rock_c are loaded on the canvas now using Tk.PhotoImage.

For Paper Image

1) An variable named paper_p is used to open the paper hand image and resize it to (300,300). This will be shown at the player’s side when the player selects paper in the game.

2) An variable named paper_c is used to store flipped paper hand images from left to right using the transpose function and will be shown at the computer’s side when the computer randomly selects paper in the game.

3) Images paper_p and  paper_c is loaded on the canvas now using Tk.PhotoImage.

For Scissors Image

1) An variable named scissor_p is used to open the scissor hand image and resize it to (300,300). This will be shown at player’s side when player selects scissor in the game.

2) An variable named scissor_c is used to store flipped scissor hand image from left to right using transpose function and will be shown at computer’s side when computer randomly selects scissor in the game.

3) Images scissor_p and  scissor_c are loaded on the canvas now using Tk.PhotoImage.

For Selection Image:

1) An variable named img_s is used to open the selection of hand images i.e. Combined image of Rock, Paper & Scissor, and resize it to (300,130).  

2) Image img_s is loaded on the canvas now using Tk.PhotoImage.

Part 2: Game Implementation

1) A game function is defined in which we have a list named select having values 1, 2, 3 representing rock, paper, and scissors respectively.

2) Here random.choice randomly selects options 1-3 for computer

3) Set image for Player on canvas

  • If Player selects 1 (Rock)  Show rock image on canvas using create_image.
  • If Player selects 2 (Paper) Show paper image on canvas using create_image.
  • If Player selects 3 (Scissor) Show scissor image on canvas using create_image.

4) Set image for Computer on canvas

  • If Computer selects 1 (Rock)  Show rock image on canvas using create_image.
  • If Computer selects 2 (Paper) Show paper image on canvas using create_image.
  • If Computer selects 3 (Scissor) Show scissor image on canvas using create_image.

5) Obtaining the result

  • If Player chooses Rock and computer chooses Rock OR If the player chooses Paper and the computer chooses Paper OR If the player chooses Scissor and the computer chooses Scissor. Result Shown-> Draw
  • If the Player chooses Rock and computer choose Scissor OR If the player chooses Paper and computer choose Rock OR If the player chooses Scissor and computer choose Paper.  Result Shown -> Player won
  • Else Result Shown-> Computer won

Note: This result is shown on canvas in form of text having dimensions (390,600), font=’Algerian’, tag=’result’.

  • Clear Button -> Deletes the present result and switches the figures at both sides to its default conditions.
  • Rock  Button -> Selects choice 1 in function game and Shows an Image of Hand showing Rock On Player side.
  • Paper Button -> Selects choice 2 in function game and Shows Image of Hand showing Paper On Player side
  • Scissor Button -> Selects choice 3 in function game and Shows an Image of Hand showing the Scissor On the Player side.

Images Used:

conclusion of rock paper scissors game

default.jpg

conclusion of rock paper scissors game

scissor.jpg

conclusion of rock paper scissors game

Selection.jpg

Code Explanation:

  • The code starts by creating a window object called root.
  • The window has a title, which is “Rock Paper Scissor”.
  • The size of the window is set to 800×680 pixels.
  • Next, a canvas object is created.
  • The canvas has the same width and height as the window.
  • The grid command is used to create a grid on the canvas.
  • This will help us keep our drawings organized and easy to read.
  • The labels are then created using the text command.
  • Two labels are created – one for rock and one for paper.
  • These labels will be used in our game later on.
  • Finally, images are loaded into the canvas using the ImageTk library.
  • A random image is loaded for each player in our game (rock, paper, scissors).
  • The code creates a window and sets its title.
  • The window’s size is then set to 800×680 pixels.
  • Next, a canvas object is created and its grid attribute is set to row=0, column=0.
  • Finally, two labels are created and placed on the GUI window.
  • The code starts by creating three labels – Player, Computer, and Vs.
  • The first two labels are placed at the top-left corner of the window, while the third label is placed in the middle of the window.
  • Next, the code sets up some variables to store information about each label.
  • l1 and l2 are assigned a Label object with the name ‘Player’ and ‘Computer’, respectively.
  • l3 is assigned a Label object with the name ‘Vs’.
  • The next line creates an Image object named img_p and saves it to disk as a JPEG file.
  • The image size is set to 300×300 pixels.
  • Finally, img_p is initialized as an Image object.
  • The code creates three labels on the window, Player, Computer, and Vs.
  • The first label, l1, is placed at the top-left corner of the window and has a text of “Player” assigned to it.
  • The second label, l2, is placed in the middle of the window and has a text of “Computer” assigned to it.
  • The last label, l3, is placed at the bottom-right corner of the window and has a text of “Vs” assigned to it.
  • Next, the code opens an image named default.jpeg in Image object and sets its size to 300×300 pixels.
  • Finally, the code assigns this image as the default image for all three labels.
  • The code starts by loading the three images that will be used in the example.
  • The first image is a rock, the second is a paper, and the third is a selection image.
  • Next, the code flips each of these images so that they are displayed in reverse order.
  • This is done using the transpose() function.
  • The final step is to load each of these flipped images into an ImageTk PhotoImage object.
  • This allows us to display them onscreen together as one unit.
  • The code will first load the images “rock.jpeg”, “paper.jpeg”, and “scissor.jpeg” into the variables img_p, img_c, and scissor_p, respectively.
  • Next, the code will transpose each image’s left to right (LTR) direction so that they will be displayed on the canvas in their original orientation (RTL).
  • Finally, the code will create a new PhotoImage object for each image and assign it to the respective variables img_s and img_c.
  • The code first creates three images on the canvas.
  • The first image is at coordinates (0, 100), the second image is at coordinates (500, 100), and the third image is at coordinates (0, 400).
  • Next, the code defines a game function that will be used to control the player.
  • This game function takes one parameter – a player object – which represents a person in the game world.
  • The game function first checks to see if the player has moved within its bounds.
  • If not, it returns immediately.
  • Otherwise, it sets up two variables – x and y – to represent where on the screen the player currently is.
  • It then calls another function called draw() which will be used to draw all of the graphics in this game.
  • The draw() function first sets up an anchor point for each of its three images using create_anchor().
  • Next, it draws each of those images using create_image().
  • Finally, it assigns these values back to their respective variables so that they can be used by other parts of this program later on.
  • The code creates three images on the canvas, each at a specific coordinate.
  • The first image is at (0, 100), the second image is at (500, 100), and the third image is at (0, 400).
  • The game function will be called once for each of the three images.
  • In this function, we will ask the player to guess which of the three images they are looking at.
  • If they guess correctly, then the game is over and they win; if not, then we keep going.
  • The code starts by creating two variables, player and computer.
  • The player variable stores the value of 1, while the computer variable stores the value of 2.
  • Next, the code randomly selects one of the three options from the select list.
  • In this case, it randomly selects option 1.
  • The next line sets up an image for player on canvas using create_image().
  • The first argument is 0 (the x-coordinate), which specifies that the image should be placed at the bottom-left corner of the canvas.
  • The second argument is 100 (the y-coordinate), which specifies that the image should be centered in the canvas.
  • The third and fourth arguments are anchors (NW for north, NE for northeast, SW for southwest, and SE for southeast), which specify where on the canvas to place this image relative to other images on this canvas.
  • Finally, you provide a string representing your image filename.
  • Next, if player equals 1 (which means that we’re dealing with a rock object), then we use create_image() again but with a different set of arguments: anchor=WEST and image=rock_r.
  • This creates an image representing a rock object with its top facing westward.
  • If computer
  • The code will randomly select one of the three images (rock, paper, or scissor) to be displayed on the player’s canvas and also display the corresponding image for the computer.
  • The code begins by checking to see if the player is equal to or greater than the computer.
  • If so, then the code sets the result to “Draw”.
  • If not, then the code checks to see if the player is equal to or less than the computer.
  • If so, then the code sets the result to “You won”.
  • Finally, if neither of these conditions are met, then the code sets the result to “Computer won”.
  • The first condition checks whether player 1 is equal to 3 and computer 3.
  • The second condition checks whether player 2 is equal to 1 and computer 1.
  • The third condition checks whether player 3 is equal to 2 and computer 2.
  • If any of these comparisons are true, then that particular outcome will be set as the result.
  • The code compares the player’s number (1, 2, or 3) with the computer’s number (3, 2, or 1).
  • If the player equals the computer, then the result is set to “You won.”
  • If the player is different from the computer, then the code checks to see if the computer is winning.
  • If so, then the result is set to “Computer won.”
  • Otherwise, the code sets the result to “Draw.”
  • The code starts by creating a few variables.
  • The first is text, which will hold the message that is displayed on the screen.
  • Next, the code creates two buttons: rock_b and clear.
  • The rock_b button has a command attribute, which defines what action should be taken when it is clicked.
  • In this case, the command() function will be executed when the button is clicked.
  • This function takes one parameter—the number 1—and it will determine whether or not to play the game.
  • If you run this code now, you’ll see that clicking on the rock_b button results in a change in the message displayed onscreen (it now says “Result:- 0”).
  • The clear() function simply removes all of the content from the canvas object.
  • Finally, there are two images created using create_image().
  • The first image (img_p) will be placed at coordinates (0, 100), and its anchor point will be set to NW.
  • The second image (img_c) will be placed at coordinates (500, 100), and its anchor point will also be set to NW.
  • The code creates a button named rock_b on the root canvas.
  • The code defines the button as having the text Rock and a command that will run the game() function when clicked.
  • Next, the code creates two images on the canvas.
  • The first image is located at (0, 100) and has an anchor set to NW.
  • The second image is located at (500, 100) and also has an anchor set to NW.
  • Finally, the code defines a function named clear() that will remove all of the content from the canvas and replace it with default images.
  • The code in this example creates a three-button panel.
  • The first button is labeled “Paper,” and when it is clicked, the game() function is called.
  • This function takes two arguments: the number of turns that have passed since the last time the game was played, and the player’s current score.
  • The second button is labeled “Scissor.”
  • When it is clicked, the game() function is called again, but this time with an additional argument: the number of pieces left on the player’s side of the board.
  • If there are no more pieces left on that side of the board, then game over!
  • The third button is labeled “Clear.”
  • When it is clicked, all buttons and text in the panel are cleared (including any text that has been entered into those buttons by users).
  • The code creates a button named ‘paper_b’ and a button named ‘scissor_b’.
  • The first button will be activated when the player clicks on it, while the second button will be activated when the player presses down on it.
  • Finally, the last button is used to clear the screen.
  • When creating these buttons, you should keep in mind that they should be placed at different locations on the screen so that they are easy to access.
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Caitlin clark had some fun before her wnba debut by winning a game of rock paper scissors, share this article.

As she was taking the court for her first WNBA game on Tuesday night, Indiana Fever rookie guard Caitlin Clark got a win in her game introduction.

Clark won a game of rock paper scissors during the team intros, which bodes well for her momentum of winning in her rookie season.

It’s always great to see athletes have a little fun before such a major moment in their careers, and Clark was all smiles as she kicked off this new stage of her career.

And, hey, a rock paper scissors win can really get you in the groove when you’re about to compete in sports. It’s a good morale boost!

Caitlin Clark played rock, paper, scissors in her WNBA introduction 😅 pic.twitter.com/AHZexKAOdS — ESPN (@espn) May 14, 2024

Fans noticed Caitlin Clark got a stark reality check from the Sun to start her WNBA career

Caitlin clark finally hit her first wnba 3-pointer for the fever after tough first half, caitlin clark scored her first wnba points for the fever in an unexpected way.

A'ja Wilson #22 of the Las Vegas Aces poses for photos during the team's media day at Vu Studios on May 03, 2024 in Las Vegas, Nevada.

Why A'ja Wilson isn't ready to call the Las Vegas Aces a dynasty yet

WNBA commissioner Cathy Engelbert speaks before the 2024 WNBA Draft at Brooklyn Academy of Music.

Everything we know about the WNBA's charter flight program with its initial rollout hiccups

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13 cool pieces of Caitlin Clark gear to celebrate the start of the WNBA regular season

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CodeForHunger

Rock-Paper-Scissor Game In C (Project-1)

Introduction.

Ready to test your C programming skills and have some fun? Let’s create the classic Rock-Paper-Scissors game! This project will guide you through the process, covering fundamental C concepts like variables, input/output, conditional statements, and random number generation.

Understanding the Game Rules

  • Two players choose either rock, paper, or scissors simultaneously.
  • Rock beats scissors.
  • Paper beats rock.
  • Scissors beat paper.
  • If both players choose the same item, it’s a tie.

Project Structure

  • Include Headers:
  • Declare Main Function:
  • Declare Variables:
  • Get User Input:
  • Generate Computer’s Choice:
  • Determine the Winner:
  • Print the Results:

Complete Code Example:

Customization and enhancements.

  • Add a loop to play multiple rounds.
  • Track scores and display a final winner.
  • Implement a best-of-three or best-of-five format.
  • Improve user input validation.

Building the Rock-Paper-Scissors game in C offers a fun and engaging way to practice fundamental programming concepts. Experiment with different features and enhancements to create a more personalized and challenging experience!

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EFL

USMNT striker Haji Wright explains rock, paper, scissors routine to decide penalty taker

COVENTRY, ENGLAND - FEBRUARY 11: Haji Wright of Coventry City scores his team&#039;s first goal from the penalty spot during the Sky Bet Championship match between Coventry City and Millwall at The Coventry Building Society Arena on February 11, 2024 in Coventry, England. (Photo by Dan Istitene/Getty Images)

USMNT striker Haji Wright scored twice for Coventry City in their Championship win over Millwall on Sunday — but his unusual method to decide who took his side’s penalty left boss Mark Robins unimpressed.

Wright, 25, drew Coventry level from the penalty spot midway through the second half after being brought down by Millwall defender Japhet Tanganga inside the area.

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The former New York Cosmos striker then played a game of rock, paper, scissors with Coventry’s regular penalty-taker Callum O’Hare to decide who took the spot kick, which Wright won.

The American rolled in his penalty and minutes later netted the winning goal following a run and assist from O’Hare, as Coventry secured a 2-1 win to move them into a promotion play-off spot.

Rock, paper, scissors is an unconventional manner of resolving sporting disputes, although it was also used between Minnesota Timberwolves teammates Anthony Edwards and Troy Brown Jr to decide which player was substituted out of an NBA match against Los Angeles Lakers in December.

Coventry striker Wright said after Sunday’s match: “So, I won the penalty and me and Callum had a quick discussion about who was going to take it. We had a game of rock, paper, scissors.

“I know Callum is amazing at taking penalties, he has that little stutter step, and he will probably score 90 per cent of the time, but I am confident myself, so I wanted to take it.

“Luckily, I won the game of rock, paper, scissors. I went for rock! I had a little delay in my throw, but it is what it is.

“We are both hungry players. We want to succeed; we want to show our quality on the pitch, and it was good to score and help the team.”

go-deeper

Haji Wright on his 'crazy' World Cup goal: 'I was like, "OK, I’ll take it!"’

However, City boss Robins was bemused with how the decision to take the penalty was reached between Wright and O’Hare.

“Rock, paper, scissors? I’m going to kill them!” Robins told Sky Sports after the game. “For me, it’s about who’s confident to take the penalty.

“Now, Callum’s confident, Haji was a regular penalty taker in Turkey (with Antalyaspor), so I’ve got no problem and then if I get involved with that then it obviously puts doubt in somebody’s head.

“So, let them sort it out and if they miss it then they’re in trouble, aren’t they, but thankfully they’ve got the wherewithal and the calm heads to deal with that situation.”

Robins then added, to reflect his happiness with the outcome: “The good thing is they both want to score, they both want to take the penalty, they both want to get on the scoresheet.

“I think that, obviously, you’ve got a situation where there’s two really decent penalty takers there, but it needs to be a little bit more scientific than that.

“They’ve obviously sorted it out between themselves and that’s fine.”

Coventry are now in sixth position in the Championship and in the play-off places for promotion to the Premier League while Millwall remain 18th.

(Dan Istitene/Getty Images)

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Colin Millar

Colin Millar is a Staff Writer for The Athletic. Prior to joining The Athletic, Colin was European Football writer at Mirror Football. From Belfast, he is the author of The Frying Pan of Spain: Sevilla vs Real Betis, Spain’s Hottest Football Rivalry, and he can be found on Twitter/X: @Millar_Colin Follow Colin on Twitter @ Millar_Colin

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Quantitative Biology > Populations and Evolution

Title: ambush strategy enhances organisms' performance in rock-paper-scissors games.

Abstract: We study a five-species cyclic system wherein individuals of one species strategically adapt their movements to enhance their performance in the spatial rock-paper-scissors game. Environmental cues enable the awareness of the presence of organisms targeted for elimination in the cyclic game. If the local density of target organisms is sufficiently high, individuals move towards concentrated areas for direct attack; otherwise, they employ an ambush tactic, maximising the chances of success by targeting regions likely to be dominated by opponents. Running stochastic simulations, we discover that the ambush strategy enhances the likelihood of individual success compared to direct attacks alone, leading to uneven spatial patterns characterised by spiral waves. We compute the autocorrelation function and measure how the ambush tactic unbalances the organisms' spatial organisation by calculating the characteristic length scale of typical spatial domains of each species. We demonstrate that the threshold for local species density influences the ambush strategy's effectiveness, while the neighbourhood perception range significantly impacts decision-making accuracy. The outcomes show that long-range perception improves performance by over 60\%, although there is potential interference in decision-making under high attack triggers. Understanding how organisms' adaptation to their environment enhances their performance may be helpful not only for ecologists but also for data scientists aiming to improve artificial intelligence systems.

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conclusion of rock paper scissors game

Caitlin Clark Is Trending After Viral WNBA Introduction

O n Tuesday night, Caitlin Clark and the Indiana Fever traveled to Connecticut to face the Sun in their first regular season game of the season. 

Clark made her WNBA debut and her introduction before the game is going viral. 

When she was introduced, Clark gave her teammates high fives as any player would do. But then she went on to play Rock, Paper, Scissors with her teammate. They tied the first two matches and in the last match, Clark prevailed, throwing rock which defeated her teammate's scissors. 

A video of the viral moment was posted online to social media by ESPN.

"Caitlin Clark played rock, paper, scissors in her WNBA introduction"

Related: Caitlin Clark's WNBA Debut Pregame Outfit Is Going Viral

Related: Caitlin Clark Is Blowing Up Online After First Official WNBA Basket

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Rock Paper Scissors: A Novel

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INSTANT NEW YORK TIMES BESTSELLER “ Feeney lives up to her reputation as the “queen of the twist”…This page-turner will keep you guessing.” —Real Simple Think you know the person you married? Think again… Things have been wrong with Mr and Mrs Wright for a long time. When Adam and Amelia win a weekend away to Scotland, it might be just what their marriage needs. Self-confessed workaholic and screenwriter Adam Wright has lived with face blindness his whole life. He can’t recognize friends or family, or even his own wife. Every anniversary the couple exchange traditional gifts--paper, cotton, pottery, tin--and each year Adam’s wife writes him a letter that she never lets him read. Until now. They both know this weekend will make or break their marriage, but they didn’t randomly win this trip. One of them is lying, and someone doesn’t want them to live happily ever after. Ten years of marriage. Ten years of secrets. And an anniversary they will never forget. Rock Paper Scissors is the latest exciting domestic thriller from the queen of the killer twist, New York Times bestselling author Alice Feeney.

  • Print length 313 pages
  • Language English
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  • Publisher Flatiron Books
  • Publication date September 7, 2021
  • File size 5765 KB
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Book of the Month Club Selection Publishers Weekly’s Top 10 Mysteries/Thrillers of Fall 2021 CrimeReads’ Most Anticipated Crime Books of Summer 2021 “Feeney lives up to her reputation as the “queen of the twist”…This page-turner will keep you guessing.” ―Real Simple “Marriage has never been so disturbing…or so compelling. Alice Feeney has written a staggering novel filled with tension, suspense, and an ending that will leave you flabbergasted. You think you know where it’s going, but you have no idea.” ―Samantha Downing, bestselling author of My Lovely Wife “Chilling and clever, with a twist so sharp you’ll get whiplash. Rock Paper Scissors is the kind of blistering, one-sit-read that Alice Feeney is just so incredibly good at.” ―Chris Whitaker, bestselling author of We Begin at the End “I loved it!” ―Sarah Pinborough, bestselling author of Behind Her Eyes “ Entertaining and grippingly suspenseful on every page, this is a book not to be missed.” ― Deadly Pleasures “ Rock Paper Scissors is a perfectly-plotted thriller that hooked me from the opening scene. A really gripping story with clever switch-back twists that kept me off-balance (checking over my shoulder!) the whole nail-biting way. A scissor-sharp portrayal of a marriage on the rocks. Atmospheric, entertaining and clever.” ―Philippa East, author of Little White Lies “Deliciously dark . . . An exquisitely constructed, hugely entertaining thriller.” ―Catherine Ryan Howard, author of The Nothing Man “This one’s already been optioned, but I’d encourage everyone to read it before it heads to the screen… The two dovetail towards an explosive conclusion that leaves us with just enough ambiguity to linger in the reader’s mind long after finishing.” ―CrimeReads "This complicated gothic thriller of dueling spouses and homicidal writers is cleverly plotted and neatly tied up." ― Kirkus “Sharp, cunning, and packed with shocks, Rock Paper Scissors gives new meaning to the word 'twisty.' A broken marriage, so many secrets, and a setting that will literally give you chills: just when you think you know what's going on, Alice Feeney sets off a new shockwave.” ―Laurie Elizabeth Flynn, author of The Girls Are All So Nice Here "Not just fiendish but positively Feeneyish – dark, ingenious and very clever." ―Cara Hunter, author of Close to Home

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  • ASIN ‏ : ‎ B08QGLNSFK
  • Publisher ‏ : ‎ Flatiron Books (September 7, 2021)
  • Publication date ‏ : ‎ September 7, 2021
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 5765 KB
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  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Enabled
  • Word Wise ‏ : ‎ Enabled
  • Sticky notes ‏ : ‎ On Kindle Scribe
  • Print length ‏ : ‎ 313 pages
  • #2 in Marriage & Divorce Fiction
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Alice feeney.

Alice Feeney is a New York Times million-copy bestselling author. Her books have been translated into over thirty-five languages, and have been optioned for major screen adaptations. Including Rock Paper Scissors, which is being made into a TV series by the producer of The Crown. Alice was a BBC journalist for fifteen years, and now lives in Devon with her family. Good Bad Girl is her sixth novel.

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conclusion of rock paper scissors game

The Origins of Rock, Paper, Scissors: Tracing the Game’s Global History and Cultural Significance.

April 11, 2023

The earliest known version of Rock, Paper, Scissors dates back to ancient China during the Han dynasty (206 BC-220 AD). The game was called “Shoushiling,” which literally translates to “hand command.” It was a popular game among children and was used to settle minor disputes. The Chinese version of the game used the same hand gestures as the modern version but with different symbols. The hand gesture for rock was a closed fist, while scissors were represented by two fingers, and paper was a flat hand.

The game traveled west and evolved over time with different cultures adding their unique twist to the game. In Japan, the game was known as “janken,” and it was used as a way to resolve conflicts or make decisions. The Japanese version of the game also used the same hand gestures as the Chinese version but with different names. The rock was called “guu,” scissors were “choki,” and paper was “paa.”

In Europe, the game was introduced in the 17th century by French travelers who had learned it from the Japanese. The game was referred to as “pierre-papier-ciseaux” in France, “stein-schere-papier” in Germany, and “jan-ken-pon” in Spain. During World War II, the game gained popularity among American soldiers stationed in the Pacific, who brought it back to the United States.

Rock, Paper, Scissors has also played a role in various cultural traditions and rituals. In some African cultures, the game is used to resolve conflicts, while in some parts of South America, it is used to determine who gets to go first in a game or activity. The game has also been used to settle political disputes. In 2005, the mayors of two Belgian towns used Rock, Paper, Scissors to determine which town would host a music festival, and in 2009, the Taiwanese parliament used the game to resolve a dispute over trade.

In recent years, Rock, Paper, Scissors has become a professional sport with its own world championship. Competitors from around the world participate in tournaments, and the game has even been recognized by the International Olympic Committee. The game’s widespread popularity and ability to transcend cultural and linguistic boundaries have made it a symbol of unity and friendly competition.

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COMMENTS

  1. Why Should You Play Rock Paper Scissors?

    Conclusion. In conclusion, the Rock Paper Scissors game does not follow difficult play patterns and does not conform to complex and unorthodox customs like that of the Olympics. In other words, it offers simplicity in practice. You can play the Rock Paper Scissors game as an amateur to have fun and subscribe to the honor that it brings.

  2. How to Play Rock Paper Scissors: Rules, Variations, and Strategies

    Conclusion. Rock Paper Scissors is a game that has been enjoyed by people for centuries. It is a simple yet exciting game that requires strategy and psychology. In this article, we have explored the rules of the game, variations of the game, and strategies for winning. We have also discussed playing the game online and the benefits and ...

  3. The Psychological Depths of Rock-Paper-Scissors

    The Psychological Depths of Rock-Paper-Scissors. An excerpt from veteran game designer Greg Costikyan's book "Uncertainty in Games." By: Greg Costikyan. Unless you have lived in a Skinner box from an early age, you know that the outcome of tic-tac-toe is utterly certain. At first glance, rock-paper-scissors appears almost as bad.

  4. The Science of Rock Paper Scissors: What Makes It a Competitive Global

    In conclusion, the game of rock-paper-scissors might seem like a simple game, but it is a game that requires skill, strategy, and quick thinking. The game has a long history and has made its way into modern society as a competitive game that is played all around the world. Understanding the science behind the game can help players improve their ...

  5. Rock Paper Scissors Ending Explained

    The game of Rock Paper Scissors was used as a metaphor for the choices we make in life and the illusion of free will. 2. Symbolism of Rock Paper Scissors: Rock represents stability and strength, paper signifies vulnerability and deception, while scissors embody agility and precision. ... In conclusion, Rock Paper Scissors takes audiences on a ...

  6. Rock Paper Scissors

    Therefore we have the following conclusion: The end strategy of a simple Rock Paper Scissors game is to be random and fast. ... The end result is called "turtling", or simply waiting for the opponent to attack. Therefore, The end strategy of a Rock Paper Scissors game with detectable signals which can be reacted to is to not initiate attacks.

  7. Rock, Paper, Scissors: Origins, Variations, and Strategies

    Rock, Paper, Scissors Rules. The rules are simple. Two players count to three (or name the objects) and throw a hand forward with either a fist (rock), flat hand (paper), or fist with index and middle fingers extended in a V shape (scissors). The rock beats scissors by blunting them; paper beats rock by wrapping around it and smothering it; and ...

  8. The Ultimate Guide to Rock Paper Scissors: Rules and Variations

    In essence, Rock Paper Scissors is a game of chance that [ad_1] Rock Paper Scissors, also known as RPS, is a simple yet entertaining game played by people all around the world. The game doesn't require anything but your hands and your brain. ... In conclusion, Rock Paper Scissors is an easy and straightforward game that can be played with ...

  9. How to Play Rock, Paper, Scissors: Official Rules, Tips, & More

    Set your dominant hand on top. [4] Rock, paper, scissors is normally only played with two people, but you can play with up to 3 people if you'd like. 2. Count "rock, paper, scissors" by tapping your hands together. Each player throws their choices out on the count of three by calling out "rock, paper, scissors.".

  10. Rock Paper Scissors Ending Explained Sam

    These mind games delve into the nature of manipulation and deception, showcasing the lengths to which one may go to gain an advantage. ... In conclusion, "Rock Paper Scissors" captivated audiences with its thrilling storyline and thought-provoking ending. The symbolic representations, unexpected alliances, psychological mind games, and ...

  11. G. Conclusions and Recommendations

    G. Conclusions and Recommendations. Rock Paper Scissors has been a hit with all age groups tested. It is a classic game that is enhanced through picture animations. However, for the future, these images could be programmed to look nicer rather than showing as a plain figure window. Also, different versions of the game could be added so the user ...

  12. Everyday Game Theory: Analyzing Rock, Paper Scissors : Networks Course

    An example of a game that almost everyone knows and plays is rock, paper, and scissors. This game involves 2 players (Player A and B) with 3 strategies each: R, P, and S for rock, paper, and scissors. When finding the Nash equilibrium for this game, we first consider if there is a pure strategy equilibrium. In the article, Patrick Honner ...

  13. Make Your First Python Game: Rock, Paper, Scissors!

    If you're unfamiliar, rock paper scissors is a hand game for two or more players. Participants say "rock, paper, scissors" and then simultaneously form their hands into the shape of a rock (a fist), a piece of paper (palm facing downward), or a pair of scissors (two fingers extended). The rules are straightforward: Rock smashes scissors ...

  14. Rock Paper Scissors in Python

    Suppose, in a certain game, player 1 chooses Scissors (index = 2) and player 2 chooses Paper (index = 1). The cells (2, 1) and (1, 2) in the matrix, denote a match between Scissors and Paper. These cells contain the index of Scissors because Scissors cut Paper. The cells containing '-1' denote a tie game. Below is the matrix for new version:

  15. Rock Paper Scissors Summary and Study Guide

    Intricately written in short chapters with multiple narrators and points of view, the book is labyrinthian, containing surprises as well as some false detours en route to its conclusion. The screen rights to Rock Paper Scissors, like two of Feeney's previous books, were picked up within a year of its publication, in this case by Netflix to ...

  16. Rock, Paper, Scissor game

    1) A game function is defined in which we have a list named select having values 1, 2, 3 representing rock, paper, and scissors respectively. 2) Here random.choice randomly selects options 1-3 for computer. 3) Set image for Player on canvas. If Player selects 1 (Rock) Show rock image on canvas using create_image.

  17. Python Rock, Paper, Scissors Game

    Conclusion. Building a Rock, Paper, Scissors game in Python is a great way to enhance your programming skills while also having fun. By following the steps outlined in this Python rock, paper, scissors game, you can create your own game and customize it to your liking. Along the way, you will learn about basic programming concepts such as ...

  18. The Surprising Origins of Rock, Paper, Scissors: A History of the

    In conclusion, rock, paper, scissors may seem like a trivial game, but it has a rich history that dates back thousands of years. Its global popularity speaks to its simplicity and universal appeal, making it a timeless classic that we will likely continue to play for generations to come.[ad_2]

  19. Caitlin Clark wins game of rock paper scissors before WNBA debut

    Clark won a game of rock paper scissors during the team intros, which bodes well for her momentum of winning in her rookie season. ... And, hey, a rock paper scissors win can really get you in the ...

  20. Rock-Paper-Scissor Game In C (Project-1)

    Let's create the classic Rock-Paper-Scissors game! This project will guide you through the process, covering fundamental C concepts like variables, input/output, conditional statements, and random number generation. ... Conclusion. Building the Rock-Paper-Scissors game in C offers a fun and engaging way to practice fundamental programming ...

  21. Rock , paper and scissors game made with PYTHON

    CONCLUSION • The end strategy of a simple Rock Paper Scissors game is to be random and fast. Statistically, each attack will tend to occur just as frequently as another, given that each is equally effective. • So, this was an easy and fun way to create a rock paper scissors game. It is customizable, as per a developer's personal preference.

  22. Rock-Paper-Scissors

    For this project we have implemented a minimal example of a game with these properties, which we call "Rock-Paper-Scissors-with-state" (RPSWS). The rules of the game are as follows: ... Either player quitting mid-encounter to prevent the game from reaching a conclusion. Either player attempting to change their move after seeing the other ...

  23. Caitlin Clark's Introduction Before WNBA Debut Was Perfect

    After being introduced to the visiting crowd at Mohegan Sun Arena, a smiling Clark played a quick game of rock, paper, scissors with teammate Kelsey Mitchell. Once she won, it was time to line up ...

  24. USMNT striker Haji Wright explains rock, paper, scissors routine to

    The former New York Cosmos striker then played a game of rock, paper, scissors with Coventry's regular penalty-taker Callum O'Hare to decide who took the spot kick, which Wright won.. The ...

  25. Ambush strategy enhances organisms' performance in rock-paper-scissors

    We study a five-species cyclic system wherein individuals of one species strategically adapt their movements to enhance their performance in the spatial rock-paper-scissors game. Environmental cues enable the awareness of the presence of organisms targeted for elimination in the cyclic game. If the local density of target organisms is sufficiently high, individuals move towards concentrated ...

  26. Caitlin Clark Is Trending After Viral WNBA Introduction

    But then she went on to play Rock, Paper, Scissors with her teammate. They tied the first two matches and in the last match, Clark prevailed, throwing rock which defeated her teammate's scissors.

  27. Breaking Down the Different Variations of Rock Paper Scissors Played

    In conclusion, Rock Paper Scissors continues to be a popular game played worldwide, with each variation adding to this game's vast and diverse history. The game has proven to cross cultural and national borders, and it's fascinating to see how different countries have put their spin on this game.[ad_2]

  28. Art Bites: How a Game of Rock, Paper, Scissors Decided an Art Sale

    Art World Art Bites: How a $20-Million Art Sale Was Won in a Game of Rock Paper Scissors. A Japanese firm used this unorthodox gamble to decide which auction house would sell off its art collection.

  29. Rock Paper Scissors: A Novel Kindle Edition

    In conclusion, "Rock Paper Scissors" is a thought-provoking and suspenseful thriller that showcases Alice Feeney's talent for crafting dark and twisted narratives. With its complex characters, unpredictable twists, and exploration of perception and reality, this novel will leave readers questioning their own assumptions and eager to unravel the ...

  30. The Origins of Rock, Paper, Scissors: Tracing the Game's Global History

    [ad_1] Rock, Paper, Scissors is a game that has become a staple in many households and playgrounds around the world. The simple yet addictive game involves two players who make hand gestures representing rock, paper, or scissors, and the winner is determined by a set of rules. ... In conclusion, Rock, Paper, Scissors has a rich global history ...